COOK SERVE FOREVER Gameplay Secrets



Nori Kaga serves as the protagonist, working from a food cart with ambitions to become a culinary icon like Chef Rhubarb, known as the Culinary Queen. The setting, Helianthus, is a vibrant solarpunk city bustling with culinary activity and opportunity.

Furthermore, progression has been overhauled so that you earn a regular or holographic sticker based on how many Good and Perfect orders you earn, but even if you don’t earn any stickers, completing a level allows you to advance the story.

Every order is processed one at a time, there is no rush except to get the highest rating on levels that require it and after the order is done you can infinitely sit there and wait to serve it with no punishment.

Your quest for culinary greatness will take you and your food cart to over 50 locations throughout the city. From bustling markets to pulsing nightclubs and dazzling festivals, each location has its own menu and set of cooking objectives.

Hey everyone! Lots of great announcements and exciting news coming down the pipeline, so let’s dive in!

If you want to play a cooking mama clone with almost pelo difficulty wearing the skin of the series that it has murdered this is your game.  

During the testing process, we found players became obsessed with collecting all the stickers, so we created a cookbook to show off your progress.

It's not a matter of polish or story. The story is certainly interesting but I am certainly not interested in reading a graphic novel with COOK SERVE FOREVER Gameplay several hours of cooking related quick time events.

Your browser isn’t supported anymore. Update it to get the best YouTube experience and our latest features. Learn more

The original required a combination of reading comprehension, typing dexterity and good time management. Managing multiple tickets at once (especially with the implementation of holding stations in later games) made you feel the stress of being behind the pass.

We’ve been cooking up some blog updates over on Steam for Cook, Serve, Delicious: Re-Mustard!, our remake of the first CSD game, and we also plan on doing a Q&A next month! Here’s all the blog updates so far, and you can submit a question for the Q&A via this email or on Discord/Steam Forums:

Disclaimer: This game is on Steam in Early Access, which means it is still under development and may change significantly over time. The review was conducted based on the game’s current state, and it is possible that the review may not reflect the current state of the game after updates.

I think in the end we got there and made a fantastic game, but the development cycle was one of the most difficult I've ever had personally and I want to say thanks to those who left positive reviews and feedback on Steam and Discord/Reddit.

Changed six story based achievements to be awarded upon completing a level, rather than on the main menu, to prevent a lot of hidden trophies being awarded using the "Unlock All Levels" option.

Leave a Reply

Your email address will not be published. Required fields are marked *